ascii-chat 0.8.38
Real-time terminal-based video chat with ASCII art conversion
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Video to ASCII Conversion

๐Ÿ–ผ๏ธ Everything necessary to turn pixels into text art More...

Modules

 Video Frame Buffers
 

Files

file  ansi.c
 ANSI escape sequence utilities.
 
file  ansi_fast.c
 โšก Fast ANSI color code generation with SIMD-accelerated terminal output
 
file  ascii.c
 ๐Ÿ–ผ๏ธ Image-to-ASCII conversion with SIMD acceleration, color matching, and terminal optimization
 
file  color_filter.c
 Monochromatic color filter implementation for video frames.
 
file  digital_rain.c
 Matrix-style digital rain effect implementation.
 
file  image.c
 ๐Ÿ–จ๏ธ Image processing: format detection, decoding, scaling, and pixel format conversion
 
file  output_buffer.c
 ๐Ÿ“ Output buffer helpers for efficient string building in ASCII rendering pipeline
 
file  rle.c
 ANSI RLE (REP) sequence compression and expansion.
 
file  ascii_simd.c
 โšก Main SIMD ASCII rendering dispatcher with architecture detection and fallback handling
 
file  ascii_simd_color.c
 ๐ŸŽจ SIMD-accelerated color matching and palette lookup for ASCII rendering
 
file  avx2.c
 ๐Ÿš€ AVX2-accelerated ASCII rendering with 256-bit vector operations for x86_64
 
file  common.c
 ๐Ÿ”ง Shared SIMD utilities: initialization, cleanup, and architecture-specific resource management
 
file  neon.c
 โšก ARM NEON-accelerated ASCII rendering with 128-bit vector operations for ARM64
 
file  sse2.c
 โšก SSE2-accelerated ASCII rendering with 128-bit vector operations (x86 baseline)
 
file  ssse3.c
 ๐Ÿš€ SSSE3-accelerated ASCII rendering with advanced shuffle operations for x86
 
file  sve.c
 ๐Ÿš€ ARM SVE (Scalable Vector Extension) ASCII rendering with variable-length vectors
 

Detailed Description

๐Ÿ–ผ๏ธ Everything necessary to turn pixels into text art

video README

The video module converts RGB image data into ASCII art suitable for terminal display, with SIMD-optimized processing for real-time video conversion at 60+ FPS.

Overview

ascii-chat renders live video as ASCII art in the terminal by:

  1. Capturing RGB frames from webcam (1920x1080 or configured resolution)
  2. Scaling frames to terminal dimensions (typically 80x24 to 200x60)
  3. Converting RGB pixels to grayscale luminance
  4. Mapping luminance values to ASCII characters from a palette
  5. Optionally preserving color information via ANSI escape sequences
  6. Generating optimized ANSI output for terminal rendering
  7. Minimizing escape sequences to reduce bandwidth and rendering time

The module is highly optimized using SIMD instructions, achieving:

  • 60+ FPS for 1920x1080 โ†’ 160x45 conversion
  • <5% CPU usage on modern processors
  • Sub-millisecond conversion latency

Features

Rendering Modes:

  • Full-block mode: One character per pixel (standard resolution)
  • Half-block mode: Two pixels per character using โ–€ and โ–„ (2x vertical resolution)
  • Color mode: Preserves RGB color via ANSI 24-bit true color escape sequences
  • Monochrome mode: Grayscale ASCII art using luminance only

SIMD Acceleration:

  • SSE2: 16-byte parallel processing (x86_64 baseline)
  • SSSE3: Enhanced shuffle operations for pixel reordering
  • AVX2: 32-byte parallel processing (2x throughput vs SSE2)
  • NEON: 16-byte parallel processing (ARM/ARM64)
  • SVE: Scalable vector processing (ARM v8.2+)
  • Runtime CPU detection: Automatically selects best SIMD level

Grid Layouts:

  • Multi-client video grid (2x2, 3x3, up to 9 clients)
  • Automatic aspect ratio correction for each grid cell
  • Border characters between grid cells
  • Client ID labels for each video stream

Palette Support:

  • Customizable ASCII character sets
  • UTF-8 multi-byte character support
  • Built-in palettes: standard, dense, blocks, custom
  • Brightness-based character selection

Aspect Ratio Correction:

  • Terminal characters are ~2:1 height:width ratio
  • Automatic scaling to maintain proper aspect ratio
  • Prevents stretched/squished video

Rendering Pipeline

1. Image Scaling

Resize RGB image from webcam resolution to terminal dimensions:

  • Input: RGB24 image (e.g., 1920x1080 = 6,220,800 bytes)
  • Output: Scaled RGB24 image (e.g., 160x45 = 21,600 bytes)
  • Algorithm: Bilinear interpolation for smooth scaling
  • SIMD: Process 16 pixels at a time (SSE2) or 32 pixels (AVX2)
  • Performance: ~200 ยตs for 1920x1080 โ†’ 160x45 on modern CPU

2. Brightness Calculation

Convert RGB pixels to luminance (grayscale):

  • Formula: Y = 0.299*R + 0.587*G + 0.114*B (BT.601 standard)
  • SIMD: Process 16 RGB triplets in parallel
  • Input: RGB24 array (3 bytes per pixel)
  • Output: Y8 array (1 byte per pixel)
  • Performance: ~50 ยตs for 160x45 image

SIMD implementation (SSE2 example):

// Load 16 RGB pixels (48 bytes)
__m128i r = _mm_loadu_si128((__m128i*)(rgb + 0)); // R values
__m128i g = _mm_loadu_si128((__m128i*)(rgb + 16)); // G values
__m128i b = _mm_loadu_si128((__m128i*)(rgb + 32)); // B values
// Apply BT.601 coefficients (0.299, 0.587, 0.114)
__m128i y = _mm_add_epi16(
_mm_mullo_epi16(r, _mm_set1_epi16(77)), // 0.299 * 256 โ‰ˆ 77
_mm_add_epi16(
_mm_mullo_epi16(g, _mm_set1_epi16(150)), // 0.587 * 256 โ‰ˆ 150
_mm_mullo_epi16(b, _mm_set1_epi16(29)) // 0.114 * 256 โ‰ˆ 29
)
);
// Shift right by 8 to get final Y values
y = _mm_srli_epi16(y, 8);

3. Palette Mapping

Map brightness values to ASCII characters:

  • Input: Luminance value (0-255)
  • Output: ASCII character from palette
  • Palette example: " .:-=+*#%@" (10 characters, dark to bright)
  • Mapping: luminance / (256 / palette_length)
  • SIMD: Lookup table with SSSE3 shuffle instruction

Half-block rendering uses special logic:

  • Combines two vertically adjacent pixels into one character
  • Uses โ–€ (upper half block), โ–„ (lower half block), or โ–ˆ (full block)
  • Effectively doubles vertical resolution
  • Example: 80x48 terminal displays 80x96 effective resolution

4. ANSI Escape Sequence Generation

Generate optimized ANSI sequences for terminal:

  • Color changes only when pixel color changes (stateful tracking)
  • Cursor movement optimized (relative vs absolute positioning)
  • Typical escape sequence: \x1b[38;2;R;G;Bm (24-bit color)
  • Output buffering to minimize write() syscalls
  • Pre-allocated buffer pool to avoid malloc overhead

Optimization techniques:

  • Delta encoding: Only emit changes from previous frame
  • Run-length encoding: Combine consecutive identical characters
  • Color caching: Remember last foreground/background color
  • Escape sequence caching: Pre-compute common sequences

Example output:

\x1b[38;2;255;128;64m###\x1b[38;2;200;100;50m***\x1b[38;2;150;75;37m+++

5. Terminal Output

Write ANSI output to terminal:

  • Single write() call per frame (buffered output)
  • Double-buffering: Compose frame while displaying previous
  • Cursor hiding during frame update (reduces flicker)
  • Cursor positioning to (1,1) for each frame
  • Terminal raw mode for direct output control

SIMD Optimizations

SSE2 (x86_64 Baseline)

Capabilities:

  • 128-bit vector registers (XMM0-XMM15)
  • Process 16 bytes or 8 int16 or 4 int32 simultaneously
  • Integer arithmetic, logic, compare operations
  • Available on all x86_64 CPUs

Performance:

  • RGB to luminance: ~4x speedup vs scalar
  • Palette lookup: ~8x speedup vs scalar
  • Frame conversion: ~60 FPS for 1920x1080 โ†’ 160x45

SSSE3 (Supplemental SSE3)

Additional capabilities beyond SSE2:

  • PSHUFB: Arbitrary byte shuffle within 128-bit vector
  • Enables fast palette lookup via table shuffle
  • Horizontal operations for pixel combining

Performance improvement:

  • Palette lookup: ~12x speedup vs scalar (1.5x vs SSE2)
  • Reduced instruction count for complex permutations

AVX2 (Advanced Vector Extensions 2)

Capabilities:

  • 256-bit vector registers (YMM0-YMM15)
  • Process 32 bytes or 16 int16 or 8 int32 simultaneously
  • Double throughput vs SSE2 for same operations
  • Available on Intel Haswell+ (2013), AMD Excavator+ (2015)

Performance:

  • RGB to luminance: ~8x speedup vs scalar (2x vs SSE2)
  • Frame conversion: ~90 FPS for 1920x1080 โ†’ 160x45
  • Reduced loop overhead (process 2x data per iteration)

NEON (ARM)

Capabilities:

  • 128-bit vector registers (Q0-Q15 or D0-D31)
  • Process 16 bytes or 8 int16 or 4 int32 simultaneously
  • Similar performance to SSE2 on equivalent clock speeds
  • Available on ARM Cortex-A series, Apple Silicon

Performance on Apple M1:

  • RGB to luminance: ~6x speedup vs scalar
  • Frame conversion: ~120 FPS for 1920x1080 โ†’ 160x45 (higher clock)

SVE (ARM Scalable Vector Extension)

Capabilities:

  • Scalable vectors: 128-bit to 2048-bit (implementation defined)
  • Future-proof: Code runs on any SVE vector length
  • Predicate registers for advanced masking
  • Available on ARM v8.2+ (AWS Graviton3, Fujitsu A64FX)

Performance potential:

  • 512-bit vectors: ~4x SSE2 throughput
  • Automatically scales with future CPU generations

Runtime CPU Detection

ascii-chat automatically detects and uses the best SIMD level:

// At startup, detect CPU capabilities
if (cpu_has_avx2()) {
ascii_convert = ascii_convert_avx2; // Best performance
} else if (cpu_has_ssse3()) {
ascii_convert = ascii_convert_ssse3;
} else if (cpu_has_sse2()) {
ascii_convert = ascii_convert_sse2; // Baseline x86_64
} else if (cpu_has_neon()) {
ascii_convert = ascii_convert_neon; // ARM
} else {
ascii_convert = ascii_convert_scalar; // Fallback
}
char * ascii_convert(image_t *original, const ssize_t width, const ssize_t height, const bool color, const bool _aspect_ratio, const bool stretch, const char *palette_chars, const char luminance_palette[256])
Definition ascii.c:69

Usage Examples

Basic Conversion

// Initialize ASCII converter
ascii_context_t ascii_ctx;
ascii_config_t config = {
.width = 160,
.height = 45,
.palette = " .:-=+*#%@",
.color = true,
.half_blocks = false
};
ascii_init(&ascii_ctx, &config);
// Convert RGB frame to ASCII
uint8_t *rgb_data = ...; // From webcam (1920x1080 RGB24)
char *ascii_output;
size_t output_len;
ascii_convert(&ascii_ctx, rgb_data, &ascii_output, &output_len);
// Write to terminal
write(STDOUT_FILENO, "\x1b[2J\x1b[H", 7); // Clear screen, home cursor
write(STDOUT_FILENO, ascii_output, output_len);
// Cleanup
ascii_destroy(&ascii_ctx);

Half-Block Mode

// Half-block mode for 2x vertical resolution
ascii_config_t config = {
.width = 80,
.height = 48, // Will show 80x96 effective resolution
.palette = " โ–€โ–„โ–ˆ", // Special half-block characters
.color = true,
.half_blocks = true
};
ascii_init(&ascii_ctx, &config);
// Conversion combines vertical pixel pairs
ascii_convert(&ascii_ctx, rgb_data, &ascii_output, &output_len);

Multi-Client Grid

// 2x2 grid for 4 clients
ascii_grid_config_t grid_config = {
.grid_width = 2,
.grid_height = 2,
.cell_width = 80,
.cell_height = 24,
.border_char = '|',
.show_labels = true
};
ascii_grid_t grid;
ascii_grid_init(&grid, &grid_config);
// Render each client's frame to grid cell
for (int i = 0; i < 4; i++) {
ascii_grid_set_cell(&grid, i, client_frames[i], client_labels[i]);
}
// Composite final grid output
char *grid_output;
size_t grid_len;
ascii_grid_render(&grid, &grid_output, &grid_len);
write(STDOUT_FILENO, grid_output, grid_len);
ascii_grid_destroy(&grid);

Performance Benchmarks

Measured on Intel i7-10700K @ 3.8 GHz, 1920x1080 โ†’ 160x45 conversion:

Implementation FPS Latency CPU %
Scalar 15 66 ms 25%
SSE2 60 16 ms 6%
SSSE3 75 13 ms 5%
AVX2 90 11 ms 4%

Measured on Apple M1 (ARM NEON):

  • NEON: 120 FPS, 8 ms latency, 5% CPU

Memory usage:

  • RGB frame buffer: 6 MB (1920x1080x3)
  • Scaled frame: 21 KB (160x45x3)
  • ASCII output: ~50 KB (with ANSI color codes)
  • Total: ~6.1 MB per frame

Terminal Compatibility

ascii-chat supports various terminal features:

True Color (24-bit RGB):

  • Supported: iTerm2, Alacritty, Windows Terminal, GNOME Terminal 3.16+
  • Escape sequence: \x1b[38;2;R;G;Bm (foreground), \x1b[48;2;R;G;Bm (background)
  • Falls back to 256-color if true color unavailable

256-Color Mode:

  • Supported: Most modern terminals
  • Escape sequence: \x1b[38;5;Nm where N is 0-255
  • Color palette approximation for RGB values

UTF-8 Support:

  • Required for half-block characters (โ–€โ–„โ–ˆ)
  • Required for custom Unicode palettes
  • Automatic detection via $LANG and $LC_ALL

Terminal Size Detection:

  • Uses TIOCGWINSZ ioctl on POSIX (lib/platform/posix/terminal.c)
  • Uses GetConsoleScreenBufferInfo on Windows (lib/platform/windows/terminal.c)
  • Falls back to $COLUMNS and $LINES environment variables
  • Default: 80x24 if detection fails
See also
video/ascii.h
video/ansi_fast.h
video/simd/ascii_simd.h
video/output_buffer.h
palette.h